STEAM SUPPORT - it's going to take me ages to work this out, any chance a dev can knock up a file for us? Why the profile for the big picture works seamlessly despite this short coming and the games not. Not sure if you noticed: the button overlays show 360 buttons not PS3 ones. Point being if this can be modified to match the PS3 controller input IDs, we are good to go.Īnyone have any idea how OS X sees the PS3 buttons? I'll try n find the 'big picture' profile as otherwise how on earth does that work straight off the bat. It's used with a cfg file that also sets up the graphics based on certain baselines. Must be in every game that's available for the consoles/windows/OSX. I've dug up that pre-configs the controller for games. Portal fails at detecting the controller type and defaults to Xinput showing a xbox controller instead. So, Big Picture is correctly detecting the controller type (DX for Dualshock?) and shows a generic image at the settings menu. The strangest thing is,when I look at the controller settings inside the game, it showns an xbox controller even though I never connected one. When I start Portal 2 from Big Picture the controls are all messed up. I've set up all the buttons again in the Big Picture settings and saved/published the profile just to be sure. The drivers that come with OSX are working perfectly because I can navigate the Big Picture menu's. My Dualshock 3 is connected over Bluetooth or USB. We need a way to select the controller type manually because Portal 2 (and other source games I guess) fail at detecting it correctly and default to Xinput. ControllerMate for Mac gives you the ability to customize various devices, including the keyboard and mouse, joystick, gamepads, and more, for use with your computer. (post this to keep the discussion alive).Ĭategory: Game Controllers. Hope Valve fixes this, so lets all keep reminding Valve to do this for us. Only the input has to be mapped differently, something. As they both have exactly the same buttons and sticks, it is not that you have to invent a whole new control layout to make things work. So just like the x-Box controller being the most probable controller on a PC, on a Mac you might expect a ps3 controller. I think the best fix would be for Valve to realise the PS3 controller works natively on OS-X. I own ControllerMate, and it allows pretty good support for many games, though you have to program the inputs (some premade button maps can be found on forums).Īnd since Borderlands 2 has an aim assist toggle built in, it works quite well in conjunction with ControllerMate. Perhaps the fact that Valve included support for the PS3 controller in Big Picture mode suggests that they might eventually add support for Source games on Mac. Same problem, though I'm rather happy that Big Picture mode at least works fairly well with the PS3 controller for me (only problem is triangle and square are swapped).
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